{"id":2512,"date":"2021-03-15T16:31:46","date_gmt":"2021-03-15T16:31:46","guid":{"rendered":"https:\/\/levelupcorner.com\/?p=2512"},"modified":"2021-03-15T16:36:02","modified_gmt":"2021-03-15T16:36:02","slug":"how-to-make-dd-puzzles","status":"publish","type":"post","link":"https:\/\/levelupcorner.com\/how-to-make-dd-puzzles\/?","title":{"rendered":"How To Make D&D Puzzles"},"content":{"rendered":"\n
How to make D&D puzzles involves a lot of steps. You can make a puzzle with almost no effort, but that doesn’t mean it will be good. In fact! IF YOU DON’T MAKE A GOOD PUZZLE, IT WILL HURT YOUR GAME!!! That is why we are going over how to make D&D puzzles. <\/p>\n\n\n\n
When considering how to make D&D puzzles, you need a few things. First, give useful hints, options, and a purpose. <\/em><\/strong><\/p>\n\n\n\n We will go over some puzzle examples and different types of puzzles you can make later on in the article. We will also cover many different aspects of what puzzles can do and why you should make them.<\/p>\n\n\n\n “The sun rises when I set. Now some of you might be screaming the answer. I just came up with that riddle, and the answer was: MOON. As in, the moon. But what if you or your players didn’t get that? <\/p>\n\n\n\n The players could have thought of something else. Star, planets, dark matter or some other weird answer that is not moon. Most DMs will be in this situation at some point, despite using techniquest that should make this situation not happen. So, in this instance, what do you do?<\/p>\n\n\n\n There are a few options that you can use:<\/p>\n\n\n\n For using a skill check, the players just need to be stumped. Have them roll a wisdom\/intelligence check or a skill that pertains to the riddle. In this case, nature would also work. <\/p>\n\n\n\n Be broad when allowing skill checks since players might need some sort of help. This way you can practically give them the answer with a sense of satisfaction. Their characters are telling the story, so it makes sense they might know what the players don’t. Incase this doesn’t sit well with you or your players roll poorly, there is always an extra hint.<\/p>\n\n\n\n An extra hint can be given if the players don’t respond quick enough to the riddle. After 5 minutes the riddle device\/person is designed to give an extra prompt. Phrase it as if this was always the intent. “The image is slowly starting to change as you ponder this.” Have them panic for a little bit and then change it into the night sky showing the moon, stars, etc. <\/p>\n\n\n\n If your players STILL can’t get it, then you can always let their answer be good enough. The satisfaction of riddles comes from finally figuring out the puzzle. That is why even if you know how to make D&D puzzles, the players can’t always find the answer. They can’t read your mind, and some just might be terrible at puzzles.<\/p>\n\n\n\nGiving helpful hints<\/h2>\n\n\n\n
The Earth is my companion, and I am seen by all.
You all have seen me. What am I?”<\/p>\n\n\n\n